蘇我 屠自古 Soga no Tojiko (
yatteyanyo) wrote in
piratejournal2013-12-04 02:14 pm
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[voice]
Calling all able and willing ships.
Since it has been apparent that multiple ships will be raiding Isla Empieza, I find it imperative that we have a proper strategy. Even with all of us, we are outnumbered and, very likely, outgunned.
The strategy I have proposed is using magics and other talents to create a foggy mass, possibly stormlike in appearance, that will disguise our approach and fool the Navy into not firing a single shot until we are already behind them and at the advantage.
Though I am open to other ideas. Anything beyond a full frontal assault has some merit, but if you're going to suggest some suicidal blazing guns routine, I'm going to politely ask you to shove it and let the real strategists talk.
So. Suggestions?
Since it has been apparent that multiple ships will be raiding Isla Empieza, I find it imperative that we have a proper strategy. Even with all of us, we are outnumbered and, very likely, outgunned.
The strategy I have proposed is using magics and other talents to create a foggy mass, possibly stormlike in appearance, that will disguise our approach and fool the Navy into not firing a single shot until we are already behind them and at the advantage.
Though I am open to other ideas. Anything beyond a full frontal assault has some merit, but if you're going to suggest some suicidal blazing guns routine, I'm going to politely ask you to shove it and let the real strategists talk.
So. Suggestions?
[Voice]
[You know it's kind of messed up when Ace is more reasonable than Marco.]
Re: [Voice]
Then by all means. Do you have another strategy beyond the one discussed thus far?
Re: [Voice]
You need to sabotage them. There's too many ships to slip in through fog unless you have a stronger form of disguise, and fog alone means you're even more prey to the currents, monsters, their other ships, and our own. Not to mention that close to the island there are too many rocks and shoals to safely navigate in fog that heavy.
Instead, get them to fire on each each other, confuse them entirely until they can't tell who is friend or foe, use their own paranoia against them and then you can get a few ships in from different angles.
Re: [Voice]
The actual attack strategy I had in mind is something I've called the Lightning Strike in the past. It is possible even with a force as outnumbered as ourselves. Once behind the blockade line itself, we pinpoint, either a) the command vessel or b) the most vulnerable point in the line, and then attack with all forces focused on one point, with the result being a rather intense and sudden damage to a more spread defense. Much like lightning striking a tree.
The reason I had suggested using subterfuge and illusion to move past the blockade was because this particular strategy is most effective when you have an exposed flank or rear. That and there needs to be a small unit that goes into the port city itself and deal with the occupation command.
If there is a way to incorporate both your idea and this one, we will have an even more sound means of winning this. Loss of the command vessel through the Lightning Strike, and then having the rest do our work for us by turning them on one another...
I wonder if those two magician boys on my ship could change the colors of their flags. Do you have anyone that could?
[Voice] 1/2
Aside from which, there are no central command vessels. It's marines. Do you even know what the highest ranked officer in this blockade is, or how to identify the ship they're on? Because I don't. Even in my own world, a buster call comes with at least one admiral, three vice admirals, and over twenty galleons. And simply killing the admiral isn't enough. If this is chess, you can't take the King on the first turn, got it?
There aren't going to be weak points or lines either, it's ships, not land. They aren't restricted to staying in any one position or "holding the line." They will move, and if they see fog, they'll be far more equipped to deal with it than every single pirate ship here. Keep in mind, they've also had years of working together doing this kind of thing, eh. Don't underestimate that.
If you want to use your plan of flanking them so much, a better idea is to have someone incredibly reckless, go in "guns blazing" as you put it, in order to draw as much attention as possible. Then when they're circled, have the other ships "flank" the marines. They'll never expect it, because pirates don't cooperate like that, and they don't bother trying to kill marines, just slip by them. It's a two-fold bolt of surprise.
-- But you should note that such a thing will instantly create some world-wide attention, which means that if the marines blockaded this port just because one new guy burned down part of it, they'd only strengthen security all over the world after that, and that puts newbies in just as much danger, eh.
[Voice] 2/2
You have to make your ships blend in with the naval ships.
If you're really serious about that, talk to my Captain -- [Marco freezes. His only captain was not Ace, but Ace and Marco's father for so many decades before Ace was even born that Marco still can't comfortably say this at all. "My Captain, Ace. My Captain Ace, of the Spade Pirates." It was as if saying it would kill his father again, somehow make that death real. And he couldn't even let Ace know. No, he'll be strong.] Ace, of the Spade pirates, and the Doctor. I don't promise anything, but they know how to make your ship look part of the marines. If there's time and they feel like it. I'm not sure the Doctor has enough supplies left, but he might be able to tell you how to copy it.
But mind you, both the Doctor and Ace are a bit exhausted, so they've more than earned their rest, eh? [But it's probably clear by now that Marco is softening more from his "fuck off" attitude into "merely overprotective," which to be fair, is his usual state.]
[Eavesdropping]
But for now, Grell will just listen.]
no subject
Understand, though, I am... hesitant to ask you and your crew play such a role. Even with the support of the other few ships, you would largely be on your own once the fighting begins...
But you also seem to understand that risk already. If that's the best we've got to work with, then we'd be foolish to not use it to its utmost. So here's what I have so far:
Our initial approach is disguised by the magic fog. We will be able to see, they will not. A scout and one warrior will find the weakpoint of the blockade and set up a secondary fog that will act as a blinder to them and a beacon to us. -Blitzkrieg-
From there, that is your cue to begin your attack. In that confusion, we will have a small unite make it to the island and remove the command post there, throwing the occupation forces into disarray. -Tet offensive-
The remaining ships, once behind the blockade line, will provide support as best they can. And... I suppose we will need to find a way to create the illusion that will throw the blockade into further confusion. I'm not certain how to accomplish that, and as you said, the two most capable may not be up to the task at this time... Do we have any other options there?
no subject
Sorry, but I can't say your plan will work for us. My broth-- my captain -- [Nope still a bad taste.] uses fire, and it's part of what can draw the most attention. However, fog itself is a problem for both me and him as it gets in my feathers. And having not worked with "magic" fog before, I couldn't tell you if it's the same detriment or not.
My crew is already planning to go in, alone, if need be, and I don't wish to give away our entire strategy.
However, if you wish to work with us, our plan involves disguising perfectly as naval ships and reinforcements. Then using several distractions, we intend to turn them on each other when they can no longer decipher who is pirate or who is marine. If you wish to join in, I suggest taking that option. Like I said, these are trained men, there isn't likely to be a domino effect, nor a weak spot at all, so your best bet is to keep them fighting each other. Both in my world, and from what we've seen here, the marines believe in killing each other in order to get pirates. If your magicians can create magic fog, see if they can create illusions over the marine ships to make them look like pirates' instead.
Moreover, after the fight, the marines will be further confused and rather than simply label all outsiders as incredibly lethal, they'll take the time to go over their own faults in an effort to avoid the same mistakes. Understood?
no subject
And I'll be honest, I'm becoming a bit frustrated at your disregard for cooperation under any terms but those explicitly your own. We all have a stake in this, and it would suit you to put some faith in my ability as a tactician. I assure you, while the very plane of fighting on water is not my specific area of expertise, it is not unstudied. Furthermore, dealing with trained soldiers is also not unknown to me. And no amount of professionalism and training can hide every weak point, particularly when you have access to certain advantages in terms of scouting and reconnaissance that your enemy does not.
I may seem young to you, but I am well over fourteen centuries old. I know what I'm doing and would prefer you not disregard my ideas outright. If you need a way to make Navy ships to appear as pirate vessels, I can find a way. But you need to also put some faith in what I have so far as well.
ooc: alllllllllllllllllllllllllllll my apologies, Marco's an IC asshole about naval tactics OTL
I don't give way to anyone for tactics until they prove themselves, and even then, that doesn't earn my respect.
I repeat, Miss. There is no weak point to a blockade. [If Marco was terse before, it's almost seemingly gone now. Instead it's very eerily calm sounding, but to those who know him best, this is a hair away from livid.] There is no central form of command, there is no one lone point that can be focused on in order to cause a disintegration. You are thinking like a marine, not with tactics to use against marines, so aye, I'm going to be dismissive. If you don't like it, then don't help, I never asked you to.
Every single ship in a blockade is equally armed, equally equipped, and fully intent on closing off a port. Destroying one cannot be done stealthily, instead destroying one will cause the others to go on guard and go into positions to make up for the lost ship, moreover they use tighter formations than you seem to realize. It isn't a matter of professionalism, it's a matter of psychosis. Marines I'm familiar with, have one obsession: "justice." If you stand in the way of that, whether you are a pirate or a marine, they will kill you. And that goes from the lowliest marine up. That is why I proposed the plan I did, because so far as I'm concerned, that lack of loyalty or individual personality is their greatest weakness. Marines try to turn pirates on each other all the time, why not turn the tables?
I appreciate your considerations with the fog then, that is a good idea, but I think it'd be better to go in without it, but using the idea of secrecy to seem like marines instead. They don't know each other individually and as a consequence they won't recognize the difference between more ships of their own and pirates until it's too late -- provided the disguises go over well. A fog would make them wary, in my opinion, and I reiterate the concerns about navigation and shoals.
As I said, I only marginally care what you do, because my crew is going to do as they please no matter what. And I know full well that a good half of the seven ships you think will go in the way you suggest wouldn't do that if their life depended on it. The Straw Hats in particular-- [Will go exactly like Roger would. One lone ship against a fleet of 200, roaring against the storm, and going insane. And still win, because they were just that fucking crazy and they had nothing to lose and everything to gain.] Will not be what you might call... "reasonable."
As I said, I'm not offering this advice expecting you to listen. Au contraire, I very much expect to be proven right, but it's simply not sporting to do so without giving you a chance to prove me wrong, yoi.
Speak with someone else in my crew. Either Ace, Thatch, Ikki, or the Doctor.
And... Good luck.
[And with that Marco's outtie for the sake of his composure, but he'll probably poke one of the aforementioned names into this direction.]
[Voice]
Pardon the interruption, Miss, but it is, unfortunately, true. Your plan is cunning, and given a fleet of your own that you can count on, just might work. But Marco is correct in his calculation that certain crews will not comply with any sort of plan, no matter how brilliant or well-informed. It simply is not in their nature.
I am a member of the Straw Hat crew mentioned earlier, and can say from experience that my captain has his own simplistic plan of attack and does not deviate from it: find the person who poses the greatest threat, defeat them, return to the ship to party. We have tried various methods of convincing him that there are other, better plans, to no avail.
In that vein, we can from time to time manage to direct our captain to attack in a specific direction with some measure of success. Should you have some way of identifying the ship or persons necessary to eliminate, I will do my best to steer Luffy towards that person.
Re: [Voice]
Well... considering a scout from the Spades has already agreed to cast fog on the ship Futo spies as being the one we should focus the attack on, you can just tell him that one has... I don't know... some big mighty ass on it. Whatever it takes to direct his energy where it needs to go.
[Voice]
Re: [Voice]
You are Captain Luffy, I presume?
[Voice]
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[Give her a moment, she has to check that she's actually awake.]
.... Through the whole thing?
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[Voice]
I'll watch for the signal, then. Good luck!
[There's really not much more to say.]
audio/action;
Oi, Marco! Whose first mate are you!?
[He grabbed his funny little admiral hat from the deck with a feather, yelling at Marco from the gangway, just outside of the bathing room.]
You're only supposed to give us advice! [So, Ace slammed the hat down on his head and stalked around, looking for Marco.]
audio/action;
Oh, I'm sorry. You wanted them to die.
Shall I go back and redistribute false materials?
[Yeaaaaaah okay, he knows Ace is not that way, but he kind of wants to pick a fight here.]
action;
[He huffed and crossed his arms, scowling.]
Besides, we've done more ridiculous stuff and pulled through, too! Even if they're new--even if they're not vets, then they stand a chance. But--
[He sat down in front of Marco, still scowling.]
They gotta learn for themselves.
action;
Don't tell me what to do, Captain.
[There are clearly a lot more issues here than just hassling rookies over a journal and a singular blockade.]
action;
action;
[Private Voice to Marco]
Looks like someone ruffled you the wrong way, darling, to put it lightly.
[Private Voice to Grell]
[HE IS SO RUFFLED.]
Perhaps I should not have spoken up. [If he can say that much it only goes to show how ruffled he is.]
[Sending all the privates :|]
If you hadn't, then they would have went in blindly. At least now, it'll be their own graves they put themselves into due to ignoring your advice than their own ignorance, should they fail.
[:O terrible]
[Just all the deadpan up in here.]
[You know you like them! 8|]
[Maybe /sob XDDD]
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